add handling for overflowing angles

This commit is contained in:
Felix Klenner 2023-11-20 11:33:18 +01:00
parent 13303c9742
commit aa26934c06
3 changed files with 620 additions and 0 deletions

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@ -135,7 +135,16 @@ public static class CableJointsAlgorithm {
var circumference = c.transform.lossyScale.x; var circumference = c.transform.lossyScale.x;
var angle1 = Math.Atan2(p1diff.y, p1diff.x); var angle1 = Math.Atan2(p1diff.y, p1diff.x);
var angle2 = Math.Atan2(p2diff.y, p2diff.x); var angle2 = Math.Atan2(p2diff.y, p2diff.x);
if (angle2 < PI/2 && angle1 > PI/2) {
angle2 += 2 * PI;
}
if (angle2 > PI/2 && angle1 < PI/2) {
//angle2 += 2 * PI;
}
var delta = angle2 - angle1; var delta = angle2 - angle1;
var dist = circumference * delta; var dist = circumference * delta;

604
Assets/Scenes/Test2 1.unity Normal file
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