add handling for overflowing angles
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3 changed files with 620 additions and 0 deletions
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@ -135,7 +135,16 @@ public static class CableJointsAlgorithm {
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var circumference = c.transform.lossyScale.x;
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var circumference = c.transform.lossyScale.x;
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var angle1 = Math.Atan2(p1diff.y, p1diff.x);
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var angle1 = Math.Atan2(p1diff.y, p1diff.x);
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var angle2 = Math.Atan2(p2diff.y, p2diff.x);
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var angle2 = Math.Atan2(p2diff.y, p2diff.x);
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if (angle2 < PI/2 && angle1 > PI/2) {
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angle2 += 2 * PI;
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}
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if (angle2 > PI/2 && angle1 < PI/2) {
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//angle2 += 2 * PI;
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}
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var delta = angle2 - angle1;
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var delta = angle2 - angle1;
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var dist = circumference * delta;
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var dist = circumference * delta;
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604
Assets/Scenes/Test2 1.unity
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604
Assets/Scenes/Test2 1.unity
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7
Assets/Scenes/Test2 1.unity.meta
Normal file
7
Assets/Scenes/Test2 1.unity.meta
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Loading…
Reference in a new issue