toggle for motors

This commit is contained in:
Felix Klenner 2023-11-20 11:24:52 +01:00
parent 78f48aa63c
commit 13303c9742
2 changed files with 12 additions and 3 deletions

View file

@ -25,11 +25,11 @@ public static class CableJointsAlgorithm {
totalDist += dist.distance;
Debug.Log(go.name+": l: +"+left+" r: -"+right);
//Debug.Log(go.name+": l: +"+left+" r: -"+right);
}
}
Debug.Log("Total distance for cable: "+totalDist);
//Debug.Log("Total distance for cable: "+totalDist);
}
}
@ -139,7 +139,7 @@ public static class CableJointsAlgorithm {
var dist = circumference * delta;
Debug.Log(c.name+": angle1: "+angle1+" angle2: "+angle2+" -> delta: "+delta+" circumferecne: "+circumference+" dist: "+dist);
//Debug.Log(c.name+": angle1: "+angle1+" angle2: "+angle2+" -> delta: "+delta+" circumferecne: "+circumference+" dist: "+dist);
return (float) dist;
}
}

View file

@ -126,6 +126,15 @@ public class Controller : MonoBehaviour {
private float waitedFrames = 0;
// Update is called once per frame
void Update() {
if (Input.GetKeyDown(KeyCode.T)) {
foreach (var go in FindObjectsByType<GameObject>(FindObjectsInactive.Exclude, FindObjectsSortMode.None)) {
if (go.GetComponent<RollerProperties>() != null && go.GetComponent<RollerProperties>().movement == RollerProperties.RotationType.Powered) {
go.GetComponent<HingeJoint2D>().useMotor = !go.GetComponent<HingeJoint2D>().useMotor;
Debug.Log("TOGGLED ALL MOTORS");
}
}
}
if (waitedFrames++ > -1) {
CableJointsAlgorithm.TimeStep(cables);
waitedFrames = 0;