Revert "partial restructuring towards allowing loops"
This reverts commit 20d2a9e6c3
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parent
20d2a9e6c3
commit
272472eeac
7 changed files with 27 additions and 62 deletions
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@ -3,10 +3,7 @@ using TMPro;
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using UnityEngine;
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public class Controller : MonoBehaviour {
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[Tooltip("List of cables in the scene. Each cable consists of segments describing the link and last/first can optionally be fixed to points.")]
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[SerializeField]
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public List<Cable> cables = new();
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private List<RollerProperties> cableStartingPoints = new();
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//Initialize
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void Awake() {
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@ -40,9 +37,11 @@ public class Controller : MonoBehaviour {
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//collisions and physics
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Rigidbody2D rb = go.GetOrAddComponent<Rigidbody2D>();
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// mass is based on area, if not provided
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rb.useAutoMass = rp.mass < 0;
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if(rp.mass >= 0) {
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rb.mass = rp.mass;
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if (rp.mass == null) {
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rb.useAutoMass = rp.mass == null;
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}
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else {
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rb.mass = rp.mass.Value;
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}
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rb.angularDrag = 1;
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rb.drag = 1;
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@ -52,6 +51,8 @@ public class Controller : MonoBehaviour {
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go.AddComponent<PolygonCollider2D>();
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//build list of cable starting objects
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cableStartingPoints.Add(rp);
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Debug.Log("Initialized roller: " + go.name);
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}
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}
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@ -72,6 +73,9 @@ public class Controller : MonoBehaviour {
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dist.autoConfigureDistance = false;
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rp.distanceJoint2D = dist;
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//remove linked to objects, so only starting points remain
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cableStartingPoints.Remove(rp.linkTo);
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//set fixed points only once
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if (rp.useFixedAttachmentPoint) {
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dist.anchor = rp.attachmentPoint;
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@ -122,9 +126,7 @@ public class Controller : MonoBehaviour {
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}
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}
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Debug.Log("Initialized "+cables.Count+" cables");
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/* Define cables directly instead
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Debug.Log("Initialized "+cableStartingPoints.Count+" cables");
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var cableNum = 0;
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//find and report loops of cables
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foreach (var cable in cableStartingPoints) {
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@ -137,7 +139,7 @@ public class Controller : MonoBehaviour {
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}
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visitedSegments.Add(segment);
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}
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}*/
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}
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}
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@ -154,7 +156,7 @@ public class Controller : MonoBehaviour {
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}
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if (waitedFrames++ > -1) {
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CableJointsAlgorithm.TimeStep(cables);
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CableJointsAlgorithm.TimeStep(cableStartingPoints);
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waitedFrames = 0;
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}
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}
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@ -1,25 +0,0 @@
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using UnityEngine;
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[Serializable]
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public class Cable {
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[SerializeField]
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public List<CableSegment> segments;
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}
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[Serializable]
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public class CableSegment {
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[SerializeField]
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public GameObject go;
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//keep references to all of these, to reduce inefficient getComponent calls
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protected RollerProperties rp = null;
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protected RollerProperties linkToGO = null;
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protected RollerProperties linkToRP = null;
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protected DistanceJoint2D dist = null;
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[SerializeField] public bool useFixedAttachmentPoint = false;
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[SerializeField] public Vector2 attachmentPoint = new Vector2(0,0);
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}
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 35789436d28644f99ea0a7f2230944a1
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timeCreated: 1701891888
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@ -1,27 +1,32 @@
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using System.Collections.Generic;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.Serialization;
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[System.Serializable]
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public class RollerProperties : MonoBehaviour {
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//settings
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[Tooltip("rotation direction, used to determine attachment sides for the cables")]
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/// rotation direction, used to determine attachment sides for the cables
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[SerializeField] public bool clockwise = false;
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[Tooltip("Type of movement of the object. Powered behaves like a wheel, which can be toggled with \"t\".")]
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[SerializeField] public RollerProperties linkTo = null;
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[SerializeField] public List<RollerProperties> listTest;
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[SerializeField] public RollerProperties[] arrayTest;
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[SerializeField] public RotationType movement = RotationType.Fixed;
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[Tooltip("Mass of the object. Use -1 to automatically calculate based on area.")]
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[SerializeField] public float mass = -1;
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[FormerlySerializedAs("fixedAttachmentPoint")] [SerializeField] public bool useFixedAttachmentPoint = false;
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[SerializeField] public Vector2 attachmentPoint = new Vector2(0, 0);
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[SerializeField] public float? mass = null;
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//references
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protected internal GameObject text;
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protected internal DistanceJoint2D distanceJoint2D = null;
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protected internal GameObject linkToGameObject => linkTo.gameObject;
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//simulation properties
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protected internal float actualDistance;
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public (float?, float?) updateDistanceJoints() {
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Vector2? left = null, right = null;
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if (linkTo != null) {
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if (useFixedAttachmentPoint && !linkTo.useFixedAttachmentPoint) {
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//left = attachmentPoint;
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@ -393,20 +393,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d406720d26e7d1e4ba8afd140d67de7e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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cables:
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- firstRoller: {fileID: 0}
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segments:
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- go: {fileID: 0}
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fixedAttachmentPoint: 0
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attachmentPoint7: {x: 0, y: 0}
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- go: {fileID: 0}
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fixedAttachmentPoint: 0
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attachmentPoint7: {x: 0, y: 0}
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- go: {fileID: 0}
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fixedAttachmentPoint: 0
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attachmentPoint7: {x: 0, y: 0}
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cabletes:
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- 0
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--- !u!1 &1306628726
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GameObject:
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m_ObjectHideFlags: 0
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@ -3,7 +3,7 @@
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"com.csutil.cscore": "https://github.com/cs-util-com/cscore.git?path=CsCore/PlainNetClassLib/src/Plugins",
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"com.unity.collab-proxy": "2.2.0",
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"com.unity.feature.2d": "2.0.0",
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"com.unity.ide.rider": "3.0.27",
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"com.unity.ide.rider": "3.0.26",
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"com.unity.test-framework": "1.3.9",
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"com.unity.textmeshpro": "3.0.6",
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"com.unity.timeline": "1.8.2",
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@ -151,7 +151,7 @@
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}
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},
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"com.unity.ide.rider": {
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"version": "3.0.27",
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"version": "3.0.26",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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