Seminar_Cable_Joints_Unity/Assets/Model.cs

25 lines
696 B
C#

using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
[Serializable]
public class Cable {
[SerializeField]
public List<CableSegment> segments;
}
[Serializable]
public class CableSegment {
[SerializeField]
public GameObject go;
//keep references to all of these, to reduce inefficient getComponent calls
protected RollerProperties rp = null;
protected RollerProperties linkToGO = null;
protected RollerProperties linkToRP = null;
protected DistanceJoint2D dist = null;
[SerializeField] public bool useFixedAttachmentPoint = false;
[SerializeField] public Vector2 attachmentPoint = new Vector2(0,0);
}