toggle for motors
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78f48aa63c
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13303c9742
2 changed files with 12 additions and 3 deletions
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@ -25,11 +25,11 @@ public static class CableJointsAlgorithm {
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totalDist += dist.distance;
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totalDist += dist.distance;
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Debug.Log(go.name+": l: +"+left+" r: -"+right);
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//Debug.Log(go.name+": l: +"+left+" r: -"+right);
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}
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}
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}
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}
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Debug.Log("Total distance for cable: "+totalDist);
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//Debug.Log("Total distance for cable: "+totalDist);
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}
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}
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}
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}
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@ -139,7 +139,7 @@ public static class CableJointsAlgorithm {
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var dist = circumference * delta;
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var dist = circumference * delta;
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Debug.Log(c.name+": angle1: "+angle1+" angle2: "+angle2+" -> delta: "+delta+" circumferecne: "+circumference+" dist: "+dist);
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//Debug.Log(c.name+": angle1: "+angle1+" angle2: "+angle2+" -> delta: "+delta+" circumferecne: "+circumference+" dist: "+dist);
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return (float) dist;
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return (float) dist;
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}
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}
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}
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}
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@ -126,6 +126,15 @@ public class Controller : MonoBehaviour {
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private float waitedFrames = 0;
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private float waitedFrames = 0;
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// Update is called once per frame
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// Update is called once per frame
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void Update() {
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void Update() {
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if (Input.GetKeyDown(KeyCode.T)) {
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foreach (var go in FindObjectsByType<GameObject>(FindObjectsInactive.Exclude, FindObjectsSortMode.None)) {
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if (go.GetComponent<RollerProperties>() != null && go.GetComponent<RollerProperties>().movement == RollerProperties.RotationType.Powered) {
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go.GetComponent<HingeJoint2D>().useMotor = !go.GetComponent<HingeJoint2D>().useMotor;
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Debug.Log("TOGGLED ALL MOTORS");
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}
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}
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}
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if (waitedFrames++ > -1) {
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if (waitedFrames++ > -1) {
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CableJointsAlgorithm.TimeStep(cables);
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CableJointsAlgorithm.TimeStep(cables);
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waitedFrames = 0;
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waitedFrames = 0;
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