Seminar_Cable_Joints_Unity/Assets/RollerProperties.cs

51 lines
1.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework.Internal;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.Serialization;
[System.Serializable]
public class RollerProperties : MonoBehaviour {
[SerializeField] public bool start = false;
[SerializeField] public bool clockwise = false;
[SerializeField] public GameObject linkTo = null;
[SerializeField] public RotationType movement = RotationType.Fixed;
protected internal float currentDistance;
protected internal GameObject text;
private void Update() {
if (text != null) {
text.transform.position = transform.position;
text.transform.rotation = transform.rotation;
}
}
// Update is called once per frame
void OnDrawGizmos() {
foreach (var distanceJoint in gameObject.GetComponents<DistanceJoint2D>()) {
Gizmos.color = new Color(1, .3f, 0);
var cableStart = transform.TransformPoint(distanceJoint.anchor);
var cableEnd = distanceJoint.connectedBody.transform.TransformPoint(distanceJoint.connectedAnchor);
Gizmos.DrawLine(cableStart, cableEnd);
Gizmos.color = Color.yellow;
Gizmos.DrawCube(cableStart, new Vector3(0.1f, 0.1f, 0.1f));
Gizmos.color = Color.red;
Gizmos.DrawCube(cableEnd, new Vector3(0.1f, 0.1f, 0.1f));
}
}
public enum RotationType {
Fixed,
Rotatable,
Powered,
Free
}
}