Seminar_Cable_Joints_Unity/Assets/Extensions.cs

23 lines
809 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Extensions
{
public static ComponentA GetOrAddComponent<ComponentA>(this GameObject gameObject)
where ComponentA : Component {
ComponentA result = gameObject.GetComponent<ComponentA>();
return result == null ? gameObject.AddComponent<ComponentA>() : result;
}
public static Vector2 Position2d(this Transform t) {
Vector3 pos = t.position;
return new Vector2(pos.x, pos.y);
}
public static float DistanceInWorld(this DistanceJoint2D dist, Vector2 pointInSelf, Vector2 pointInConnected) {
return (dist.transform.TransformPoint(dist.anchor) -
dist.connectedBody.transform.TransformPoint(pointInConnected)).magnitude;
}
}