additional sample scenes

This commit is contained in:
Felix Klenner 2023-11-30 09:19:37 +01:00
parent aa26934c06
commit e329e366d2
20 changed files with 4113 additions and 14 deletions

View file

@ -1,9 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework.Internal;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.Serialization;
@ -22,7 +17,7 @@ public class RollerProperties : MonoBehaviour {
protected internal DistanceJoint2D distanceJoint2D = null;
//simulation properties
protected internal float currentDistance;
protected internal float actualDistance;
public (float?, float?) updateDistanceJoints() {
Vector2? left = null, right = null;
@ -65,7 +60,6 @@ public class RollerProperties : MonoBehaviour {
distanceJoint2D.connectedAnchor = right.Value;
}
return (leftSurfaceDist, rightSurfaceDist);
}
@ -77,9 +71,11 @@ public class RollerProperties : MonoBehaviour {
text.GetComponent<TextMeshPro>().text =
gameObject.name + "\n" +
(clockwise ? "cw" : "ccw") + " - " + movement + "\n" +
"D: " + (distanceJoint2D == null ? " - "
: distanceJoint2D.distance.ToString("0.00")) + "M: "+GetComponent<Rigidbody2D>().mass.ToString("0.00") + "\n"+
"OrigD: "+currentDistance;
" Mass: "+GetComponent<Rigidbody2D>().mass.ToString("0.00") +
" Dist: " + (distanceJoint2D == null ? " - "
: distanceJoint2D.distance.ToString("0.00") + "\n"+
"Slack: "+(distanceJoint2D.distance-actualDistance).ToString("0.00"));
}
}

View file

@ -0,0 +1,916 @@
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