many improvements and point mounted cables
This commit is contained in:
parent
7e46a7cf95
commit
3c334e040d
6 changed files with 526 additions and 162 deletions
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@ -7,28 +7,59 @@ public static class CableJointsAlgorithm {
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public static void TimeStep(List<Cable> cables) {
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//handle each cable individually
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foreach (var cable in cables) {
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float totalDist = 0;
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//calculate new attachment points for all joints
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for (var go = cable.firstRoller; go != null; go = go.GetComponent<RollerProperties>().linkTo) {
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if (go.GetComponent<RollerProperties>().linkTo != null) {
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var dist = go.GetComponent<DistanceJoint2D>();
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var rp = go.GetComponent<RollerProperties>();
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var (left, right) = TangentCircleCircle(go, rp.linkTo);
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//TODO: assumes circles are flat for sufficiently small timesteps
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var leftSurfaceDist =
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(go.transform.TransformPoint(dist.anchor) - go.transform.TransformPoint(left)).magnitude;
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var rightSurfaceDist = (dist.attachedRigidbody.transform.TransformPoint(dist.connectedAnchor) -
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dist.attachedRigidbody.transform.TransformPoint(right)).magnitude;
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Debug.Log(go.name+": left dist: "+leftSurfaceDist+" right Dist: "+rightSurfaceDist);
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dist.anchor = left;
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dist.connectedAnchor = right;
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}
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}
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var (left, right) = rp.updateDistanceJoints();
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totalDist += dist.distance;
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//Debug.Log(go.name+": left dist: "+leftSurfaceDist+" right Dist: "+rightSurfaceDist);
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}
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}
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Debug.Log("Total distance for cable: "+totalDist);
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}
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}
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public static Vector2 TangentPointCircle(GameObject fixedPointObject, GameObject circleObject) {
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var roller = circleObject.GetComponent<RollerProperties>();
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var fixedTransform = fixedPointObject.GetComponent<RollerProperties>().transform;
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var rollerTransform = roller.transform;
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//assume round rollers only
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var rollerRadius = rollerTransform.lossyScale.x / 2;
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Vector2 d = rollerTransform.Position2d() - fixedTransform.Position2d();
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var dLen = d.magnitude;
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if (dLen > rollerRadius) {
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float alpha;
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if (d.x >= 0) {
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alpha = (float)Asin(d.y / dLen);
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}
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else {
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alpha = (float)(PI - Asin(d.y / dLen));
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}
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float phi = (float)Asin(rollerRadius / dLen);
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if (roller.clockwise) {
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alpha = (float)(alpha - PI / 2 - phi);
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}
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else {
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alpha = (float)(alpha + PI / 2 + phi);
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}
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var p1 = rollerTransform.Position2d() + rollerRadius * new Vector2((float)Cos(alpha), (float)Sin(alpha));
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return rollerTransform.InverseTransformPoint(p1);
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}
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throw new Exception("Overlapping Rollers Error");
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}
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public static (Vector2, Vector2) TangentCircleCircle(GameObject g1, GameObject g2) {
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var roller1 = g1.GetComponent<RollerProperties>();
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@ -84,7 +115,6 @@ public static class CableJointsAlgorithm {
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var p2 = t2.Position2d() + r2 * new Vector2((float)Cos(alpha2), (float)Sin(alpha2));
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return (t1.InverseTransformPoint(p1), t2.InverseTransformPoint(p2));
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}
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throw new Exception("Overlapping Rollers Error");
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@ -6,14 +6,14 @@ using Unity.Collections;
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using Unity.VisualScripting;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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using FontWeight = TMPro.FontWeight;
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public class Controller : MonoBehaviour {
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private List<Cable> cables = new();
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//Initialize
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void OnEnable() {
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void Awake() {
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var rotatableSprite = Resources.Load<Sprite>("Rotatable");
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var fixedSprite = Resources.Load<Sprite>("Fixed");
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var poweredSprite = Resources.Load<Sprite>("Powered");
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@ -24,8 +24,7 @@ public class Controller : MonoBehaviour {
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foreach (GameObject go in gameObjects) {
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RollerProperties rp = go.GetComponent<RollerProperties>();
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if (rp != null) {
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Rigidbody2D settings = go.GetOrAddComponent<Rigidbody2D>();
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if (!rp.useFixedAttachmentPoint) {
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switch (rp.movement) {
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case RollerProperties.RotationType.Rotatable:
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go.GetComponent<SpriteRenderer>().sprite = rotatableSprite;
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@ -40,11 +39,17 @@ public class Controller : MonoBehaviour {
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go.GetComponent<SpriteRenderer>().sprite = poweredSprite;
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break;
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}
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if (rp.movement == RollerProperties.RotationType.Fixed) {
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settings.bodyType = RigidbodyType2D.Static;
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}
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//collisions and physics
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Rigidbody2D rigidbody = go.GetOrAddComponent<Rigidbody2D>();
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rigidbody.useAutoMass = true; // mass is based on size
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if (rp.movement == RollerProperties.RotationType.Fixed) {
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rigidbody.bodyType = RigidbodyType2D.Static;
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}
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go.AddComponent<PolygonCollider2D>();
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if (rp.start) {
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cables.Add(new Cable { firstRoller = go });
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}
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@ -54,7 +59,7 @@ public class Controller : MonoBehaviour {
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}
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//create canvas to display information
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var canvas = FindAnyObjectByType<Canvas>();
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var canvas = gameObject.AddComponent<Canvas>();
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//prepare joints
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foreach (var go in gameObjects) {
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@ -65,14 +70,23 @@ public class Controller : MonoBehaviour {
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dist.enableCollision = true;
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dist.connectedBody = rp.linkTo.GetComponent<Rigidbody2D>();
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dist.maxDistanceOnly = true;
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var (left, right) = CableJointsAlgorithm.TangentCircleCircle(go, rp.linkTo);
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dist.anchor = left;
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dist.connectedAnchor = right;
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rp.currentDistance = dist.distance = dist.DistanceInWorld(left, right);
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rp.distanceJoint2D = dist;
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//set fixed points only once
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if (rp.useFixedAttachmentPoint) {
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dist.anchor = rp.attachmentPoint;
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}
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if (rp.linkTo.GetComponent<RollerProperties>().useFixedAttachmentPoint) {
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dist.connectedAnchor = rp.linkTo.GetComponent<RollerProperties>().attachmentPoint;
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}
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if (rp.movement == RollerProperties.RotationType.Rotatable ||
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rp.movement == RollerProperties.RotationType.Powered) {
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//update roller tangent attachments
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rp.updateDistanceJoints();
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rp.currentDistance = dist.distance = dist.DistanceInWorld(dist.anchor, dist.connectedAnchor);
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}
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if (rp.movement is RollerProperties.RotationType.Rotatable or RollerProperties.RotationType.Powered) {
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var wheel = go.AddComponent<HingeJoint2D>();
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wheel.anchor = Vector2.zero;
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if (rp.movement == RollerProperties.RotationType.Powered) {
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@ -86,12 +100,14 @@ public class Controller : MonoBehaviour {
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text.transform.parent = canvas.transform;
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var textMeshPro = text.AddComponent<TextMeshPro>();
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textMeshPro.text = go.name + "\n" + (rp.clockwise ? "cw" : "ccw") + " - " + rp.movement;
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// textMeshPro.material.shader.GetComponent<Outline>().enabled = true;
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// textMeshPro.material.shader.GetComponent<Outline>().useGraphicAlpha = false;
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// textMeshPro.material.shader.GetComponent<Outline>().effectDistance = new Vector2(1, -1);
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textMeshPro.fontSize = .3f;
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textMeshPro.color = Color.red;
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textMeshPro.fontWeight = FontWeight.Bold;
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textMeshPro.outlineColor = Color.white;
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textMeshPro.outlineWidth = 1;
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textMeshPro.color = Color.black;
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textMeshPro.fontStyle = FontStyles.Bold;
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textMeshPro.outlineColor = new Color(0.6f, 0.7f, 1f);
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textMeshPro.outlineWidth = 0.1f;
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textMeshPro.horizontalAlignment = HorizontalAlignmentOptions.Center;
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textMeshPro.verticalAlignment = VerticalAlignmentOptions.Middle;
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textMeshPro.transform.localScale = new Vector3(100, 100, 1);
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@ -101,7 +117,6 @@ public class Controller : MonoBehaviour {
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rp.text = text;
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}
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}
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}
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@ -9,22 +9,73 @@ using UnityEngine.Serialization;
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[System.Serializable]
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public class RollerProperties : MonoBehaviour {
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//settings
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[SerializeField] public bool start = false;
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[SerializeField] public bool clockwise = false;
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[SerializeField] public GameObject linkTo = null;
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[SerializeField] public RotationType movement = RotationType.Fixed;
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[FormerlySerializedAs("fixedAttachmentPoint")] [SerializeField] public bool useFixedAttachmentPoint = false;
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[SerializeField] public Vector2 attachmentPoint = new Vector2(0, 0);
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//references
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protected internal GameObject text;
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protected internal DistanceJoint2D distanceJoint2D = null;
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//simulation properties
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protected internal float currentDistance;
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protected internal GameObject text;
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public (float?, float?) updateDistanceJoints() {
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Vector2? left = null, right = null;
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if (linkTo != null) {
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if (useFixedAttachmentPoint && !linkTo.GetComponent<RollerProperties>().useFixedAttachmentPoint) {
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//left = attachmentPoint;
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right = CableJointsAlgorithm.TangentPointCircle(gameObject, linkTo);
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}
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else if (!useFixedAttachmentPoint && linkTo.GetComponent<RollerProperties>().useFixedAttachmentPoint) {
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left = CableJointsAlgorithm.TangentPointCircle(linkTo,gameObject);
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//right = linkTo.GetComponent<RollerProperties>().attachmentPoint;
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}
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else if (!useFixedAttachmentPoint && !linkTo.GetComponent<RollerProperties>().useFixedAttachmentPoint) {
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(left, right) = CableJointsAlgorithm.TangentCircleCircle(gameObject, linkTo);
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}
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/*
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else {
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left = attachmentPoint;
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right = linkTo.GetComponent<RollerProperties>().attachmentPoint;
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}*/
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}
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//TODO: assumes circles are flat for sufficiently small timesteps
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float? leftSurfaceDist = null, rightSurfaceDist = null;
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if (left.HasValue) {
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leftSurfaceDist = (gameObject.transform.TransformPoint(distanceJoint2D.anchor) - gameObject.transform.TransformPoint(left.Value))
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.magnitude;
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distanceJoint2D.anchor = left.Value;
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}
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if (right.HasValue) {
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rightSurfaceDist = (linkTo.transform.TransformPoint(distanceJoint2D.connectedAnchor) -
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linkTo.transform.TransformPoint(right.Value)).magnitude;
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distanceJoint2D.connectedAnchor = right.Value;
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}
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return (leftSurfaceDist, rightSurfaceDist);
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}
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/* VISUALS */
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private void Update() {
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if (text != null) {
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text.transform.position = transform.position;
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text.transform.rotation = transform.rotation;
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//text.transform.rotation = transform.rotation;
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text.GetComponent<TextMeshPro>().text = gameObject.name + "\n" +
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(clockwise ? "cw" : "ccw") + " - " + movement + "\n" +
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"D: " + (distanceJoint2D == null
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? " - "
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: distanceJoint2D.distance.ToString("0.00")) + "M: "+GetComponent<Rigidbody2D>().mass.ToString("0.00");
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}
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}
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|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.mathematics": {
|
||||
"version": "1.2.6",
|
||||
"depth": 2,
|
||||
|
@ -224,7 +215,7 @@
|
|||
}
|
||||
},
|
||||
"com.unity.visualscripting": {
|
||||
"version": "1.8.0",
|
||||
"version": "1.9.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
|
Loading…
Reference in a new issue